This is my blog where I "review" (ramble about) board games that I play. Then, at the end, I put a highly subjective number which most of you will probably disagree with. In fact, I won't necessarily agree with my own number a week or two later. Focus on text...
Lunch Money: Sticks & Stones Expansion Review
Now for a quick little review of a small card game expansion, let's talk about Lunch Money: Sticks & Stones.
As many of your should know (if you read my Lunch Money Review), I really enjoy Lunch Money - probably way more than anybody else, and definitely way more than I should. Because of this, I bought the Sticks and Stones expansion; but, also because I like the base game so much, I didn't bother incorporating the new cards in until recently. And, lo and behold, they added enough to the game that I should write about them. Instead of talking about pros and cons like normal, I will highlight some of the new cards (this is really all that changed) and tell you what I think of them.
Abandonment: this is probably the best addition to the set. In the original game when your opponent had Humiliations in their hand, there was nothing you could do about it but sit there and be sad while waiting for them to slaughter you. Now, you can play Abandonment and force them to discard their entire hand (and it can't be Humiliated). Definitely a nice addition to the game.
Backlash (which looks like "Backlask" in my set): this card is also awesome. It is a new defense card similar to Dodge/Block, but instead of canceling the damage, it reverses it and does it to the person who played the attack cards. This card is incredibly powerful, but aren't the powerful cards the ones that make the game fun? Another wonderful addition.
Tantrum: Deals 5 different attacks of power 1. Very fun... when played on others. Much less fun when played against you.
Hippie: Name an opponent to be a "hippie" which lets all the other players attack them immediately - great in big games, pointless once it is down to 2-players.
Faster: Plays alongside a block/dodge to work for all the blocks and dodges needed that turn. This card is very important because of the addition of Tantrum and Hippie.
Imaginary Friend: After resolving your first attack, get a free basic attack. Sweet! what's not to like?
Hide: Immediately play as many first aids as you want and then sit out a round where nobody can attack you - this is incredibly useful, especially in big games. Of course your friends might call you a wimp (or something more vulgar) - but that's only if they get into the trash talking spirit of the game
Spank: Power 2 special attack that can only be played after a grab. This card seems really useless to me, and is by far my least favorite card from the set.
There are also other new cards including basic attacks, Wedgy, Chunk, Nuts, Time Out, Weird, 2-fer, and probably some others. The main downside to the expansion (which is also the main downside to the base game) is that you have to just learn what all the new cards do - there's no iconography or any other way of knowing what a certain card does other than looking it up in the rules repeatedly until you memorize it.
Overall, I give Sticks and Stones an 8.5/10 as an expansion. I obviously do not think that it is better than Lunch Money, because you can't even play it without Lunch Money. However, now that I have started playing with it, I think that I will keep Sticks and Stones mixed in with my Lunch Money set and keep beating the snot out of my friends in glorious new ways!
Labels:
8.5,
Atlas Games,
card game,
expansion,
Lunch Money,
Sticks and Stones
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment